Put the trait on. Whatever it replaces in that slot is burned (destroyed forever).
Build a fox
The live dressing room below uses all twelve production slots in the renderer's actual order: Background, Skin, Costume, Top, Bottom, Footwear, Head, Eyes, Accessory, Companion, Neck and Back (six wings).
classic fur
gold
obsidian
universe
zombie
black opal
molten magma
kintsugi porcelain
stained glass
imperial jade
dragon scales
carbon circuitsVisual rarity sets the NFT's base-farm weight in Season 0. It never multiplies PvP loot, raid protection, Trait Hunt items or Trait Hunt prizes.
Trait Hunt
One mechanic has two sides: spin for a random trait, then use it for targets, sets and rewards. A spin costs $1 in ETH; every 5th roll is free.
Roll, then pick a door
A roll costs $1 in ETH and opens a claim with one random trait — it waits up to 72 hours, one per fox. Wear it, mint it or skip it. Items are pure looks and never add season points.
to open a case
Open a case on the house
The tape rides, slows down and the pointer lands on one random trait from the real collection layers. No wallet, no transaction.
Simulation. Nothing is sent and nothing is won — the odds here are illustrative. Real odds are published before rolls open.
Make it a real item you own: keep it, trade it, or wear it later without burning anything.
Pass and pocket +$0.10 of dust — a discount on future rolls, up to $0.40 off.
Move a worn item back to inventory. Removing it for free burns it instead.
After every $4 of paid rolls the next one costs nothing — no streaks, no conditions.
Rolled items change how a fox looks and can complete Trait Hunt sets. They never add Season 0 points.
Targets, sets & rewards
Weekly boards turn that wardrobe into specific targets: find the combination, build the set and submit it. The roll and hunt are one connected loop.
Four boards. Five sets.
Every week reveals two simple sets, two rare sets and one legendary set — and pays 21 prizes a week: 4 payouts for each simple set, 4 for each rare set and 5 for the legendary one. Set compositions and tie-breaks are published before each board goes live.
| Set class | Sets each week | Payouts per set | FENNEC per payout | Weekly total |
|---|---|---|---|---|
| Simple | 2 | 4 | 54,000 / 48,000 / 48,000 / 40,000 | 380,000 |
| Rare | 2 | 4 | 145,000 / 120,000 / 105,000 / 95,000 | 930,000 |
| Legendary | 1 | 5 | 238,000 × 5 | 1,190,000 |
| Every week | 5 | 21 | min 40,000 · average ≈119,000 · max 238,000 | 2,500,000 |
10,000,000 FENNEC is reserved for prizes. Each week pays 2,500,000 across 21 payouts; the 4-week season makes 84. Prizes never burn and are paid from the dedicated reserve at TGE. No tier upgrade is required to hunt.
Each weekly board lists five sets — two simple, two rare, one legendary — made of real collection traits. Dress your staked fox so that it matches a set while the board is live and submit it. Who gets each of the payouts (first to submit, or another rule) and all tie-breaks are published before each board goes live.
Lucky Paw items
Wearing, minting, skipping and unequipping rolled traits — with every price — live in Lucky Paw above. Items are pure looks and never add Season 0 points.
Costumes cover layers
A costume hides tops, bottoms and footwear without removing them. Take it off and the previous layered look returns.
Build the wardrobe here, then bring those looks into Night City for a daily role. Full roadmap →
Stake

A fennec enters Season 0 for free.
Reveal
The fox's real collection layers appear.
Complete a set

Assemble the live board's eligible loadout.
Bounty

A winning FENNEC prize is reserved for TGE.



